1. #1

    How do I change Block IDs for mod items?

    I recently installed both BabyAnimals and FiniteLiquids. I got a black screen for BabyAnimals, and soon I realized that there was a Block ID conflict between the "Hay Block" and the "Pipe Block" in the two mods.

    I tried to open the properties for FiniteLiquids AND BabyAnimals in .minecraft>mods>DJoslin and Baby Animals

    Does anyone know how to configure the block ids?

  2. #2

    me too, i was installing the technic modpack and sdk's guns inflicted with a lamp?

    this is my error report


    --- BEGIN ERROR REPORT 2a41476d --------
    Generated 10/1/11 1:57 PM

    Minecraft: Minecraft Beta 1.7.3
    OS: Mac OS X (i386) version 10.7
    Java: 1.6.0_26, Apple Inc.
    VM: Java HotSpot(TM) Client VM (mixed mode), Apple Inc.
    LWJGL: 2.4.2
    OpenGL: ATI Radeon HD 6630M OpenGL Engine version 2.1 ATI-7.4.6, ATI Technologies Inc.

    java.lang.IllegalArgumentExcep tion: Slot 121 is already occupied by SdkBlockPlaque@1224b90 when adding eloraam.lighting.BlockLamp@8ed b84
    at uu.<init>(Block.java:49)
    at eloraam.lighting.BlockLamp.<in it>(BlockLamp.java:18)
    at RedPowerLighting.initialize(Re dPowerLighting.java:15)
    at mod_RedPowerLighting.initializ e(mod_RedPowerLighting.java:28 )
    at mod_RedPowerLighting.ModsLoade d(mod_RedPowerLighting.java:13 )
    at ModLoader.init(ModLoader.java: 819)
    at ModLoader.AddAllRenderers(ModL oader.java:183)
    at th.<init>(th.java:60)
    at th.<clinit>(th.java:9)
    at net.minecraft.client.Minecraft .a(SourceFile:318)
    at net.minecraft.client.Minecraft .run(SourceFile:716)
    at java.lang.Thread.run(Thread.ja va:680)
    --- END ERROR REPORT a2cd07a ----------
    Last edited by JakeSuthard; 1st October 2011 at 18:36.

  3. #3
    MrHappyTinkles's Avatar
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    Gamertag: NXTMax Steam ID: MrHappyTinkles
    Some mods have an editable file in it's contents which allows you to change the block ID. Don't know about these ones though.
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  4. #4

    me too

    Quote Originally Posted by MDirt View Post
    I realized that there was a Block ID conflict between the "Hay Block" and the "Pipe Block" in the two mods.

    I tried to open the properties for FiniteLiquids AND BabyAnimals in .minecraft>mods>DJoslin and Baby Animals

    Does anyone know how to configure the block ids?

    I downloaded the telescope mod and it had the id 118. It worked fine for a while then it stopped working, and i realized that the 'new' id for 118 way cauldron, only that it'd always been there. That was odd.

    Then after a month or 2 it worked again, and it had a new id. So i said whatever and moved on until i realized that the new telescope id was what used to be the glass bottle. I didn't think deleting the mod would work, and now i dont have a glass bottle. I still haven't solved my problem yet!
    Iron Biscuit

  5. #5

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    Angry

    I'm having a simmilar probem with RailCRaft and Portal Gun Mod
    Ther apperantly sharing id 206.

    EDIT:
    --- BEGIN ERROR REPORT 604bfe60 --------
    Generated 8/13/12 7:51 PM


    Minecraft: Minecraft 1.2.5
    OS: Windows 7 (x86) version 6.1
    Java: 1.7.0_05, Oracle Corporation
    VM: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
    LWJGL: 2.4.2
    OpenGL: Intel 965/963 Graphics Media Accelerator version 2.0.0 - Build 8.14.10.1930, Intel


    java.lang.IllegalArgumentExcep tion: Slot 206 is already occupied by Portal_BlockAFP@7656cd when adding railcraft.common.rails.BlockTr ack@13cc9b0
    at pb.<init>(Block.java:251)
    at pb.<init>(Block.java:284)
    at aez.<init>(BlockRail.java:43)
    at railcraft.common.rails.BlockTr ack.<init>(BlockTrack.java:21)
    at railcraft.common.RailcraftBloc ks.registerBlockTrack(Railcraf tBlocks.java:40)
    at railcraft.common.modules.Modul eExtras.initializeModule(Modul eExtras.java:28)
    at railcraft.common.modules.Railc raftModuleManager.initializeMo dule(RailcraftModuleManager.ja va:145)
    at railcraft.common.modules.Railc raftModuleManager.loadModules( RailcraftModuleManager.java:72 )
    at mod_Railcraft.load(mod_Railcra ft.java:53)
    at cpw.mods.fml.common.modloader. ModLoaderModContainer.init(Mod LoaderModContainer.java:356)
    at cpw.mods.fml.common.Loader.mod Init(Loader.java:273)
    at cpw.mods.fml.common.Loader.ini tializeMods(Loader.java:628)
    at cpw.mods.fml.client.FMLClientH andler.onLoadComplete(FMLClien tHandler.java:223)
    at net.minecraft.client.Minecraft .a(Minecraft.java:429)
    at net.minecraft.client.Minecraft .run(Minecraft.java:738)
    at java.lang.Thread.run(Unknown Source)
    --- END ERROR REPORT e1c10f89 ----------

  6. #6
    Chopter's Avatar
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    Gamertag: Enigmatic 000 Steam ID: choptered
    Like stated before, most mods have editable ids. for Mario, i suggest sending one of the conflicted ids up one number, but i think..... it is one of the id's in the 70 range is free. In all honesty, if create a new world with only the default technic mods, use nei to find empty id slots, you can allow nei to show them by going through the options in game.
    I heard friendship is magic, you cant make explosions with friendship

    I am an alchemist, researcher, scientist and slightly singed..

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